its been awhile since I have posted a journal entry so I thought I would say hello. Im currently working at Obsidian Entertainment on Alpha Protocol after almost 2 years on Red Faction Guerilla at THQ/Voition studios. Its been a crazy few years but im still keepin up on my personal work and have quite a few new additions on my website
[link] The most recent project is a Human Project I started on my forum
[link] basically just speed modeling/texturing realistic characters.
I also wanted to mention that that forum has gone public and anyone who wants to are more than welcome to sign up. I was a long time member to tweak and unfortunately its been pretty inactive for awhile now, as well as cgtalk.. just not enough game art.. and polycount... dont get me started. Anyways I hope everybody is doing well, Keep in touch!
-Kev
Very inspirational, and empowering. Great detail as well! I am going to college soon to learn how to make things in maya and 3dmax, I hope I am half as good as you!
I wish you great luck in the future!
When you do your character modeling, do you use polygons on nurbs?
--
Soli Deo Gloria
--
_____________________________________________________________
He who works with his hands is a laborer.
He who works with his hands, and his head is a craftsman.
He who works with his hands, and his head, and his heart, is An Artist"
St. Francis of As
--
Soli Deo Gloria
--
Oie muchas felicitaciones muy buena tu galeria!!!!
Saludos!
--
...
--
watch things come to life...
[link]
--
_____________________________________________________________
He who works with his hands is a laborer.
He who works with his hands, and his head is a craftsman.
He who works with his hands, and his head, and his heart, is An Artist"
St. Francis of As
--
watch things come to life...
[link]
Previous Page12345...Next Page