Join for FREE | Take the Tour Lost Password?
[x]

deviantART

 
About Me Member Wise Ass Staticcurve27/Male/United States Recent Activity Deviant for 5 Years
Needs Premium Membership
Statistics 30 Deviations
1,230 Comments
15,431 Pageviews

been a long time

Thu Jul 31, 2008, 12:35 AM
its been awhile since I have posted a journal entry so I thought I would say hello. Im currently working at Obsidian Entertainment on Alpha Protocol after almost 2 years on Red Faction Guerilla at THQ/Voition studios. Its been a crazy few years but im still keepin up on my personal work and have quite a few new additions on my website [link] The most recent project is a Human Project I started on my forum [link] basically just speed modeling/texturing realistic characters.
I also wanted to mention that that forum has gone public and anyone who wants to are more than welcome to sign up. I was a long time member to tweak and unfortunately its been pretty inactive for awhile now, as well as cgtalk.. just not enough game art.. and polycount... dont get me started. Anyways I hope everybody is doing well, Keep in touch!
-Kev

deviantID

No deviantID yet.

Devious Info

  • Current Residence: Lake Forest, CA
  • Favourite artist: Monet
  • Operating System: XP
  • Favourite game: TF2
  • Favourite gaming platform: PC
  • Favourite cartoon character: Stitch
  • Personal Quote: "it was the great words of socrates who said... I drank what?"
  • Tools of the Trade: Maya, Max, Zbrush, photoshop and AE are all ya need

deviantART Community Board

[x]

Comments


:iconkelseydeanna:
Your work is amazing!

Very inspirational, and empowering. Great detail as well! I am going to college soon to learn how to make things in maya and 3dmax, I hope I am half as good as you!

I wish you great luck in the future!
:iconbisayangdako:
Your Maya work is amazing! I was kind of thinking that I needed to learn Zbrush to get into really fine-tuned sculpting but I see now that you can make really detailed work in Maya too. Really inspiring work. :D

When you do your character modeling, do you use polygons on nurbs?

--
Soli Deo Gloria
:iconstaticcurve:
polygons.. I actually dont know anyone who uses nurbs anymore

--
_____________________________________________________________
He who works with his hands is a laborer.
He who works with his hands, and his head is a craftsman.
He who works with his hands, and his head, and his heart, is An Artist"
St. Francis of As
:iconbisayangdako:
Gotcha. Thanks for the info. :D

--
Soli Deo Gloria
:iconjoeyddizon:
love your art!!!::D

--
:gallery::clap::love::deviation::excited:
:iconvitolicio:
Buena compatriota!!!!

Oie muchas felicitaciones muy buena tu galeria!!!!


Saludos!

--
...
:icondigitalinkrod:
Awesome gallery...really cool artwork:clap:
:iconzoomzoom:
Hey. Do you work in Maya or Max?

--
watch things come to life...
[link]
:iconstaticcurve:
maya at home.. max at work.. pretty much everything in my gallery was done in maya

--
_____________________________________________________________
He who works with his hands is a laborer.
He who works with his hands, and his head is a craftsman.
He who works with his hands, and his head, and his heart, is An Artist"
St. Francis of As
:iconzoomzoom:
do you know how to render vertex color?

--
watch things come to life...
[link]

Site Map